

Best of all the bridges are open sourced so as a replacement for the Epic base rig falls with in the fair use licensing as present with the Unreal 4 engine.įor example all of the base requirements are made available with in UE4 once you install the plugin so anything that you create on your end is, based on the Daz3D license, becomes your property as a derivative or is considered new so your free to do anything you wish with out having to pay any additional export fees or royalties for using Reallusion’s framework. The more you look at it there is a base cost but to add functionality you will need to purchase other modules.įor character development working at the metal level I would highly recommend Daz Studio by Daz3d and make use of the Genesis framework which now has direct support with in Unreal 4 via the use of a plugin bridge, for that matter there is a bridge for most popular 3d applications and game engines, and for the team looking to add AAA type character model support is a logical choice from just all of the base tools being free use.

There is also, or once was, hidden costs of having to pay an export license. Overall though if you are in need of an animation tool Iclone + Character Creator is a good option if you are serious about you character animation pipeline and more so if your a team of one and have the dollars to spend on your tools. Well any tool that supports the FBX pipeline is a good option but my main complaint with Character Creator is first cost and second CC is more of a middle wear solution that does have it’s limitations as to building franchised based characters.
